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dc.contributor.authorGennari, R
dc.contributor.authorMelonio, A
dc.contributor.authorVittorini, P
dc.contributor.authorDi Mascio, T
dc.date.accessioned2015-06-29T09:29:48Z
dc.date.available2015-06-29T09:29:48Z
dc.date.issued2013
dc.identifier.issn1753-5255
dc.identifier.urihttp://dx.doi.org/10.1504/IJTEL.2013.059493
dc.identifier.urihttp://www.inderscience.com/info/inarticle.php?artid=59493
dc.identifier.urihttp://hdl.handle.net/10863/916
dc.description.abstractAccording to the most recent deaf literature, playing with digital games shows positive effects on deaf children's specific skills. The goal of this paper is to present the first guidelines for the design of games for deaf children. Our review of deaf literature, briefly sketched in the paper, considers such abilities as well as deaf children's preferences most relevant for the design of digital games for them. Literature findings are then used to compile the guidelines, with accompanying usage examples. Guidelines and literature findings are correlated at the end of this paper.en_US
dc.publisherInderscienceen_US
dc.titleDesigning games for deaf children: first guidelinesen_US
dc.typeArticleen_US
dc.date.updated2015-06-16T14:13:44Z
dc.journal.titleInternational Journal of Technology Enhanced Learning
dc.description.fulltextnoneen_US


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