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dc.contributor.authorSteed A
dc.contributor.authorSteptoe W
dc.contributor.authorOyekoya W
dc.contributor.authorPece F
dc.contributor.authorWeyrich T
dc.contributor.authorKautz J
dc.contributor.authorFriedman D
dc.contributor.authorPeer A
dc.contributor.authorSolazzi M
dc.contributor.authorTecchia F
dc.contributor.authorBergamasco M
dc.contributor.authorSlater M
dc.date.accessioned2018-07-30T14:35:13Z
dc.date.available2018-07-30T14:35:13Z
dc.date.issued2012
dc.identifier.issn0272-1716
dc.identifier.urihttp://dx.doi.org/10.1109/MCG.2012.110
dc.identifier.urihttp://ieeexplore.ieee.org/abstract/document/6353427/
dc.identifier.urihttp://hdl.handle.net/10863/5333
dc.description.abstractThe Beaming project recreates, virtually, a real environment; using immersive VR, remote participants can visit the virtual model and interact with the people in the real environment. The real environment doesn't need extensive equipment and can be a space such as an office or meeting room, domestic environment, or social space.en_US
dc.language.isoenen_US
dc.rights
dc.titleBeaming: An Asymmetric Telepresence Systemen_US
dc.typeArticleen_US
dc.date.updated2018-05-15T13:21:02Z
dc.language.isiEN-GB
dc.journal.titleIEEE Computer Graphics and Applications
dc.description.fulltextopenen_US


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