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dc.contributor.authorYao C
dc.contributor.authorXiao JM
dc.contributor.authorTillo T
dc.contributor.authorZhao Y
dc.contributor.authorLin CY
dc.contributor.authorBai HH
dc.date.accessioned2018-05-17T12:24:10Z
dc.date.available2018-05-17T12:24:10Z
dc.date.issued2016
dc.identifier.issn1520-9210
dc.identifier.urihttp://dx.doi.org/10.1109/TMM.2016.2594145
dc.identifier.urihttp://ieeexplore.ieee.org/document/7523422/
dc.identifier.urihttp://hdl.handle.net/10863/4657
dc.description.abstractIn this paper, we propose a depth map down-sampling and coding scheme that minimizes the view synthesis distortion. Moreover, a solution for the optimal depth map down-sampling problem that minimizes the depth-caused distortion in the virtual view by exploiting the depth map and the associated texture information along with the up-sampling method to be used in the decoder side is derived. Furthermore, to enhance compression performance, the synthesized view distortion, which is evaluated by emulating the interpolation and the virtual view synthesis process, is used in the optimization objective function for coding mode selection in the video encoder. Experimental results show that both the proposed depth map down-sampling and encoding methods lead to good performance, and the average bit rate reduction is 2.62% compared with 3D-AVC.en_US
dc.language.isoenen_US
dc.publisherIEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INCen_US
dc.rights
dc.titleDepth Map Down-Sampling and Coding Based on Synthesized View Distortionen_US
dc.typeArticleen_US
dc.date.updated2018-05-15T12:07:55Z
dc.language.isiEN-GB
dc.journal.titleIEEE Transactions on Multimedia
dc.description.fulltextreserveden_US


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