Show simple item record

dc.contributor.authorGennari, R
dc.contributor.authorMarenzi, I
dc.contributor.authorVittorini, P
dc.contributor.authorDe la Prieta, F
dc.contributor.authorDi Mascio, T
dc.date.accessioned2015-11-26T11:36:01Z
dc.date.available2015-11-26T11:36:01Z
dc.date.issued2014
dc.identifier.issn1753-5255
dc.identifier.urihttp://dx.doi.org/10.1504/IJTEL.2014.068350
dc.identifier.urihttp://www.inderscience.com/info/inarticle.php?artid=68350
dc.identifier.urihttp://hdl.handle.net/10863/1474
dc.description.abstractMore than 10% of children in the age range 711 turn out to be poor text comprehenders: they have difficulties in reasoning about events of a story. TERENCE is the first adaptive learning system with stories and companion smart games, for reasoning about stories,and developed for primary-school poor comprehenders. The development of TERENCE followed both the user-centred and the evidence-based design methodologies, by placing users at the centre of the development process and by choosing a design because of evidence of its effectiveness for the users. This paper presents the TERENCE smart games: it explains how such methodologies were used for iteratively designing and evaluating incrementally improved versions of the TERENCE smart games.en_US
dc.publisherInderscienceen_US
dc.titleUser-centred and Evidence-based Design of Smart Games for Poor Text Comprehenders: The TERENCE Experienceen_US
dc.typeArticleen_US
dc.date.updated2015-11-17T17:43:14Z
dc.journal.titleInternational Journal of Technology Enhanced Learning
dc.description.fulltextnoneen_US


Files in this item

FilesSizeFormatView

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record