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Extreme Apprenticeship Meets Playful Design at Operating Systems Labs: A Case Study
The extreme apprenticeship instructional methodology, recently born in Scandinavia, serves to organise education in formal contexts, such as university courses. The fundamental idea is that a new task is learned by apprentices ...
Emotions and Inclusion in Co-design at School: Let’s Measure Them!
(Springer International Publishing, 2015)
Co-design with children comes with methods and techniques for creating technological products with children, such as video-game prototypes. When co-design takes place in schools, learners’ involvement and enjoyment of ...
There Is No Rose Without A Thorn: An Assessment of a Game Design Experience for Children
Game design is recently conducted at school for eliciting children's design ideas about games for them. However, game design is a complex interaction design task, requiring rather mature cognitive skills. This paper reflects ...
PALX: Player and Learner Experience Design: Can We Design for Both?
The PALX workshop aimed at discussing the equation "learner as player", which researchers face when they design for a learner and player experience. This editorial presents how the workshop was organized for sharing ideas ...