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eXtreme apprenticeship e learning by doing: Sperimentazione di nuovi metodi nella didattica delle Basi di Dati
(AICA, 2015)Il contributo presenta un metodo innovativo di insegnamento delle Basi di Dati e i risultati della sperimentazione in un Istituto Tecnico. Tale metodo è basato sulla metodologia “Extreme Apprenticeship”, congiunta ad ... -
Studying the Effect of UML-Based Models on Source-Code Comprehensibility: Results from a Long-Term Investigation
(Springer International Publishing, 2015)In this paper, we present final results of our long-term investigation whose goal was to study the contribution of software models on source-code comprehensibility. In this investigation we considered unified modeling ... -
PALX: Player and Learner Experience Design: Can We Design for Both?
(ACM, 2015)The PALX workshop aimed at discussing the equation "learner as player", which researchers face when they design for a learner and player experience. This editorial presents how the workshop was organized for sharing ideas ... -
Emotions and Inclusion in Co-design at School: Let’s Measure Them!
(Springer International Publishing, 2015)Co-design with children comes with methods and techniques for creating technological products with children, such as video-game prototypes. When co-design takes place in schools, learners’ involvement and enjoyment of ... -
There Is No Rose Without A Thorn: An Assessment of a Game Design Experience for Children
(ACM, 2015)Game design is recently conducted at school for eliciting children's design ideas about games for them. However, game design is a complex interaction design task, requiring rather mature cognitive skills. This paper reflects ... -
Gamified children universities: an exploratory study
(ACM, 2014)Children universities see universities hosting activities for exposing children to research findings. However, universities are not per-se designed for children. This paper advances the idea of gamifying university contexts ... -
Come motivare i nativi digitali all'uso della linea di comando
(Sapienza Università Editrice, 2015)Immaginate di dover imparare a mungere una mucca, e di avere 15 giorni di tempo per farlo. Vi vengono offerte due alternative: (1). Un corso di anatomia comparata (2). Un tirocinio presso un contadino. Quale scegliereste?