Now showing items 1-10 of 44
Integrating a web3D interface into an e-learning platform
In the paper, we present an application of Web3D technologies, X3D with X3DOM and HTML5, to enhance our e-learning platform DIEL. DIEL exploits the social translucence concept in order to create a virtual and dynamic ...
Open Source technologies for dyslexic pupils
(IOS Press, 2009)
We describe how Open Source applications can be used to achieve aids for the integration at school of pupils suffering from dyslexia. The experience is based on speech synthesis tools, Festival and MBROLA, and requires a ...
Junior University Workshops for children
Culture and education should be for all, and this is even more felt in a period of crisis where private resources diminish. In particular, involving children in academia is a way of raising awareness of children, their ...
Dal percorso di apprendimento all'itinerario virtuale: esperienze sul Web 2.0
(Università degli Studi di Trento, 2009)
Questo lavoro illustra una metodologia di progettazione di corsi, erogati in modalità tradizionale, ibrida o a distanza, utilizzando strumenti di apprendimento collaborativo basati sulle tecnologie Web 2.0. Si presenteranno ...
(Scuola IaD : F&D, 2009)
In this demo, we would like to show how cooperative learning features have been added to the Moodle LMS, creating a virtual environment called DIEL.
Sticky policies for mobile devices
Mobile devices consume significant amounts of information, from different sources. Thus they often deal also with sensitive or confidential data, in places or situations that could be not appropriate, or not compliant with ...
Visualizing geographic learning objects through a mobile learning application
(Knowledge Systems Institute, 2013)
In this paper we explore how topics from two different fields of computer science, such as Geographic Information Systems and E-learning Systems, can contribute to the Mobile Learning field. In particular, starting from a ...
DULP perspectives in a learning management system
The DULP vision is providing an innovative perspective for rethinking learning processes, to become, among the others, ubiquitous and focused on persons in place-centred design, according to the new reality that we face ...
Visual impairments and archaeology: An experience with a talking book
Extreme Apprenticeship Meets Playful Design at Operating Systems Labs: A Case Study
The extreme apprenticeship instructional methodology, recently born in Scandinavia, serves to organise education in formal contexts, such as university courses. The fundamental idea is that a new task is learned by apprentices ...