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Translating "The End of the World" Ludically: From playing Sudoku to playing Gossip
Journal article   Open access   Peer reviewed

Translating "The End of the World" Ludically: From playing Sudoku to playing Gossip

Comparative Studies in Modernism, Vol.26, pp.55-72
26
2025
Handle:
https://hdl.handle.net/10863/47337

Abstract

Ernesto de Martino Artificial intelligence Translation Play
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Zinn2025CoSMon.263.55 MBDownloadView
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url
https://ojs.unito.it/index.php/COSMO/article/view/12181View

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