Abstract
The backdrop against which this research unfolds is the endeavor to enhance the appreciation and understanding of South Tyrol’s cultural heritage by pioneering the development of interactive video games tailored for heritage education (Luigini et al. in VITRUVIO—Int J Architectural Technol Sustain 5(2):73–85, 2020). A pivotal aspect of this initiative lies in the judicious use of expeditious and cost-effective tools for the reconstruction of historical settings. The creation of 3D models for heritage environments within educational video games mandates the acquisition of data from the real-world scene, prompting the exploration of innovative methodologies.