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The Sound Labyrinth: Computers, constructionism and language learning
Conference proceeding   Peer reviewed

The Sound Labyrinth: Computers, constructionism and language learning

S Matos
IDC 2017: Proceedings of the 2017 ACM Conference on Interaction Design and Children, pp.258-267
2017 Conference on Interaction Design and Children (IDC '17) (Stanford, 27/06/2017–30/06/2017)
2017
Handle:
https://hdl.handle.net/10863/51556

Abstract

whistled language endangered languages Intangible Cultural Heritage Virtual acoustics Interface design Learning environments
This contribution presents The Sound Labyrinth, which is an application software that was designed to support the learning and safeguard of Silbo Gomero, a whistled from of language. Once used by the islanders of La Gomera, this unique form of communication has been revived, shifting from the fields where it was once used by agricultural laborers and into the space of the classroom. Here, it has integrated the school curriculum, providing children with a unique opportunity to engage with local intangible heritage. As a response to this transformation, the island's educational community has identified a new challenge: the need to develop didactic materials that resonate with the generational interests of local children. Drawing on the work Papert, Bamberger, amongst others, this contribution presents and discusses the application software that was designed in response to this challenge. Pushing the boundaries of constructionism, this contribution equally demonstrates how software might contribute to the domain of linguistic heritage. © 2017 Association for Computing Machinery.
url
https://doi.org/10.1145/3078072.3079726View

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