Abstract
In Europe entrepreneurship is understood as key competence for lifelong learning. In compulsory education, this competence can be developed through student centred pedagogies such as gaming. This article presents a study with 86 VET South Tirolean students in accounting who in February 2024 played a board game called “The Next Generation of Change Maker”. The explorative re-search question inquires on the entrepreneurship competence students devel-oped. At the end of the game students answered an online questionnaire with open ended questions. The thematic analysis reveals that most learners devel-oped teamwork skills, while many also learned to generate new ideas and to think in an entrepreneurial way. These learning outcomes connect very well with the European EntreComp framework and the TRIO model.