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Playpen: An Environment for Exploring Learning from Dialogue Game Feedback
Conference proceeding   Open access   Peer reviewed

Playpen: An Environment for Exploring Learning from Dialogue Game Feedback

Nicola Horst, Davide Mazzaccara, A Schmid, Michael Sullivan, F Momentè, Luca Franceschetti, P Sadler, S Hakimov, Alberto Testoni, Raffaella Bernardi, …
Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing, pp.29854-29891
Empirical Methods in Natural Language Processing (Suzhou, 04/11/2025–09/11/2025)
2025
Handle:
https://hdl.handle.net/10863/52426

Abstract

Interaction between learner and feedback-giver has come into focus recently for post-training of Large Language Models (LLMs), through the use of reward models that judge the appropriateness of a model’s response. In this paper, we investigate whether Dialogue Games—goaldirected and rule-governed activities driven predominantly by verbal actions—can also serve as a source of feedback signals for learning. We introduce PLAYPEN, an environment for offand online learning through Dialogue Game self-play, and investigate a representative set of post-training methods: supervised fine-tuning; direct alignment (DPO); and reinforcement learning with Group Relative Policy Optimization (GRPO). We experiment with post-training a small LLM (Llama-3.1-8B-Instruct), evaluating performance on unseen instances of training games as well as unseen games, and on standard benchmarks. We find that imitation learning through SFT improves performance on unseen instances, but negatively impacts other skills, while interactive learning with GRPO shows balanced improvements without loss of skills. We release the framework and the baseline training setups to foster research in this promising new direction of “learning in (synthetic) interaction”
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url
https://aclanthology.org/2025.emnlp-main.1517/View

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