Abstract
Stimuli during interviews are increasingly used in qualitative research method (Spry & Pich, 2021). Scenario cards game (SCG) is a set of written and blank cards introduced as a game used by the researcher to elicit insights amongst participants which has been used to collect data and deeply explore this method (Conrad & Tucker, 2018; Karnieli-Miller et al., 2017).
This study aims to contribute to the growing body of knowledge on the utilization of SCG and the effects and benefits that brings to the in-depth semi-structured interviews, by sharing details on the design and delivery of the “game” and also unveiling difficulties that can arise.