Abstract
We organized the second edition of Giochi di Fibonacci (Fibonacci’s games), a programming contest for upper primary and lower secondary schools students; contestants compete in their own age division. The contest is organized in three phases, where the first one is based only on logical and algorithmical quizzes, whilst the other two deal with coding using a Blockly environment integrated in our contest’s platform. In this paper we report our experience and analyze the feedback collected from both students and teachers.