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Eudaimonia and Behavior Change: Incorporating negative feelings into Game Design elements
Conference proceeding   Peer reviewed

Eudaimonia and Behavior Change: Incorporating negative feelings into Game Design elements

S Torsi, Cristina Felicia Rebek, B Giunchiglia and F Giunchiglia
GoodTechs '20: Proceedings of the 6th EAI International Conference on Smart Objects and Technologies for Social Good, pp.269-272
ACM International Conference Proceeding Series
6th EAI International Conference on Smart Objects and Technologies for Social Good (Antwerp, 14/09/2020 - 16/09/2020)
09/09/2020
Handle:
https://hdl.handle.net/10863/14800

Abstract

Behavior Change Gamification Game design Cognitive dissonance Self-discrepancy Eudaimonia Hedonia Flow
url
https://dl.acm.org/doi/10.1145/3411170.3411263View

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