Abstract
Designing interactive toys for digital natives is an emerging field that embraces new ways of integrating digital technologies with physical objects to create tangible whole-body interactions. This paper presents Wearable Play, a project that followed a design process inspired by human body movements to develop age-appropriate “somatic play” experiences for children. It is a soft interactive toy WORM-E and its five potential interaction scenarios thatengage children in bodily activities for more self-awareness and social interaction. Reflections on the design process address the importance of a body-centric design approach, the difficulties that appear when integrating electronics into textiles, and the challenges of working on a physical design in a remote team.