Abstract
This work addresses the creativity and intuitive approach of children to improve design teaching and research visualisation. Three experiments involving children as user, tester, and informant are presented. Methods and results obtained by each experiment are described herein. Parts of the results are consistent with past research. In particular, children proved to be free from certain creativity barriers observed in students. Other findings are described and discussed.
The results of the aforementioned experiences led to the development of two further experiments to target design teaching and research visualisation. The former experience involved undergraduate design students to test the disciplined improvisation teaching method. The latter involved children and researchers to test tangible representation in shared understanding. This last experience highlights certain challenges of the child’s role for researchers.
This work addresses the creativity and intuitive approach of children to improve design teaching and research visualisation. Three experiments involving children as user, tester, and informant are presented. Methods and results obtained by each experiment are described herein. Parts of the results are consistent with past research. In particular, children proved to be free from certain creativity barriers observed in students. Other findings are described and discussed.
The results of the aforementioned experiences led to the development of two further experiments to target design teaching and research visualisation. The former experience involved undergraduate design students to test the disciplined improvisation teaching method. The latter involved children and researchers to test tangible representation in shared understanding. This last experience highlights certain challenges of the child’s role for researchers.