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A three-year long journey across the fields of participatory game design
Conference proceeding   Open access  Peer reviewed

A three-year long journey across the fields of participatory game design

CoPDA 2016 Cultures of Participation in the Digital Age : Proceedings of the Fourth edition of the International Workshop on Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate co-located with the 9th Nordic Conference on Human-Computer Interaction (NordiCHI 2016), Vol.1776, pp.35-41
CEUR Workshop Proceedings, 1776
4th Edition of the International Workshop on Cultures of Participation in the Digital Age, CoPDA 2016 (Gothenburg, 23/10/2016 - 23/10/2016)
2016
Handle:
https://hdl.handle.net/10863/10836

Abstract

Primary school contexts pose their own requirements to participatory game design with children, and challenge the engagement of all children in what is often a prolonged and fragmented design process. The challenge led to a three-year long journey, outlined in this paper, which tells: how the challenge led to experiences of participatory game design in primary schools; how experiences led to reflections on how to better engage and motivate children over time in game design at school.
url
http://ceur-ws.org/Vol-1776/paper6.pdfView
url
http://ceur-ws.org/Vol-1776/View

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