Abstract
Gamification has been trending in both the academic and industrial domains for around half a decade with gamification design as one of the main focusing perspectives of the contemporary gamification research. The majority of gamification design studies focus on proposing the design frameworks that guiding the design process. However, a limited number of them contribute to the specific methods or techniques that connect the designers and the developers of the gamification information systems, with mindsets of both parties taken into account. This study proposes a method of supporting the gamification design practice with the combination of gamification motivation analysis and goal-oriented requirements engineering modeling techniques.