Abstract
Teaching programming concepts poses several challenges, particularly in motivating and engaging students. One effective strategy for facilitating the understanding of programming is through storytelling. As part of an iterative co-development process with end users, this study presents findings from a qualitative user evaluation of a platform for creating story-based cards to support robotics education. We asked a group of teachers to use the platform to develop their own teaching materials, namely digital cards containing stories, and then provide their feedback. Participants reported a very positive experience, highlighting the platform's usability, intuitive design, and strong perceived usefulness. Moreover, they highlighted the direct applicability in their teaching activities, also thanks to the platform's transversal potential of creating cards to explain programming concepts by integrating content from other disciplines.