Abstract
Gamification of educational contexts can be used to playfully engage all for diverse goals. This paper shows how we gamified school contexts for co-designing educational games (sic) for schools. In our gamified co-design, mixed teams of children and designers fabricated game prototypes together, by resolving missions and challenges as in a game context. The paper then shows how such low-fidelity prototypes were further developed, following a lean user experience design approach: the fabricated prototypes of games were evaluated by mixed teams, then by other schools and finally developed as high-fidelity prototypes at university.