Abstract
The repertoire of images derived from morphogenetic shaping processes is widely studied in every scientific and humanistic field: from the pioneering experiences of cinematic, programmed and generative arts of the 1960s and 1970s, which, as we shall see, are deeply rooted in history, the well-known utopian digital spatialities in the '90s, the morphogenetic architectural projects of the early 2000s, to the latest experiences, it is possible to look at these currents with a partly and adequately detached critical look, given the time that has since passed. Many denominations are used to indicate processes and experiences in different fields but resulting from a common intellectual matrix: to generate shapes, figures, spaces or images from automated information processes that do not delineate as deterministic figuration by the artist but as interaction between the artist and a computational thinking declined in the most disparate ways.
The paper, via an apparently discontinuous pathway, reconstructs a theoretical structure on which the contemporary production of morphogenetic artifacts is based.