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Immersive Serious Games for Heritage Education in the Pandemic Era
Book chapter   Peer reviewed

Immersive Serious Games for Heritage Education in the Pandemic Era

Alessandro Luigini
Cultural Heritage Education in the Everyday Landscape, pp.215-226
Digital Innovations in Architecture, Engineering and Construction, Springer
2022
Handle:
https://hdl.handle.net/10863/36769

Abstract

Digital heritage Heritage education Immersive environments for education Primary education VR for education
url
https://doi.org/10.1007/978-3-031-10395-7_15View

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