Abstract
The book explores the transition from early models of human-computer interaction, based on two-dimensional graphical interfaces, to contemporary experiences rooted in ‘phygital’ spaces, where the physical and the digital converge. Interaction is no longer limited to the mediation of devices, but unfolds within environments where bodily experience, spatial contexts and sensory engagement play a central role, also in redesigning new relational paradigms. This transformation challenges traditional design approaches, shifting the focus from mise-en-page to performative and choreographic paradigms. Through a historical, theoretical and critical perspective, supported by design case studies, the book examines this evolution and proposes the ‘3e model’, a new interpretative framework.