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A gamification approach to a digital learning digital tools design: “Res Logica” a case study
Abstract   Peer reviewed

A gamification approach to a digital learning digital tools design: “Res Logica” a case study

ICERI2014 Proceedings, pp.2032-2032
ICERI 2014 - 7th International Conference of Education, Research and Innovation (Seville, 17/11/2014 - 19/11/2014)
2014
Handle:
https://hdl.handle.net/10863/33408

Abstract

Gamification Language education Technology in Education Educational game Serious game Game-based learning EBooks
url
http://library.iated.org/view/BOLLINI2014AGAView

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