Abstract
If designers give users the means to create or experience in- teractive prototypes with them, users can contribute and form realis- tic expectations and experiences. That is especially relevant in case of novel interactive solutions and children as users. In 2017, two prototyp- ing workshops concerning affective objects were organised with children and designers across Europe: one in Germany in a summer camp, the other in Italy during a science festival. The former workshop helped de- signers inspect children’s expectations for affective objects. The latter workshop helped designers assess other children’s experience with the prototypes created by the former children. The paper presents the pro- totyping workshops with in total 81 children, aged 11 to 16, and reflects on what designers learnt from them.